![]() ![]() On March 25th of 2020, lead developer Caspian, aka Jeromy Walsh, cited COVID-19 as the predominant reason for funds running out. ![]() The game’s initial release was scheduled for the Q4 of 2017, until it was repeatedly delayed. You’re even supposed to be able to inherit titles and lord over your own land as nobility. Character customisation extends to marriage and then family members who are bound by the laws of genetics. Survival stats are also meant to be included on top of everything else. The game claims more than just these aspects. Neat, but without normal NPC quests, how do I level? What if there isn’t anyone around who wants to do my quest? What if there are no quest givers? ![]() Elyria promised to prevent scamming in these instances by making players sign “in-game contracts” to form binding agreements. If you want to play as an alchemist, but need reagents, you could enlist the help of your fellow adventurer. The non-repeatable quests are a means for players to “give out tasks” to other players. At the very least, the ageing and dying system for an MMO sounded unique. We simply don’t have the technology for something that complex yet. Thousands of simultaneous players, all able to destroy and change the environment at any given moment? Unlikely. The studio announced that it had run out of cash, laid off the entire development team, and stopped development only to do a full 180, maintaining that the game was still in development when they were slapped with the lawsuit.The problem with claims like these is the scope that it promises. Soulbound Studios and third-party payment processor Xsolla are currently in the middle of a class-action lawsuit filed by the game’s backers following the game’s apparent closure in 2020. The next quarterly update is scheduled for July 12 th while the game itself is slated for release in late 2024. The mid-Alpha tests will be open to all Alpha 2 backers in addition to the Alpha 1 backers who already got to test out the game. Mid-Alpha weekend tests are set to begin sometime in Q2 2022 with an updated launcher, new game systems, new biomes, faster load times, various optimizations, and bug fixes. Given the large volume of assets, and the small size of our team, it’s simply impossible for us to deliver the game we want to deliver, in the time we’d like to deliver it in, without resorting to purchasing assets from a marketplace whenever the quality meets our standards, and those assets are unlikely to pull people out of the world we’re trying to create for them.” “There’s a massive number of things to make. “CoE has thousands of different items that are used as crafting resources, tools, weapons, armor, furniture, cookware, and more,” added Walsh. In all cases, a studio is purchasing assets.” It doesn’t matter whether you’re buying assets from an asset marketplace like the Unity Asset store, paying employee-artists to create custom assets for you, or splitting the difference and having outsourcing agencies create custom assets for you from base templates. He argues that it’s more practical to purchase ready-made assets rather than make them from scratch, especially when they’re of a high enough quality. He also addressed the controversy surrounding the game’s assets which he allegedly tried to pass off as custom-made even though they were purchased from an asset store. He also touched on their design and development philosophy which he said focuses on breadth and not depth which he calls their Rope Bridge Philosophy. Ported gameplay systems include everything from characters, aging and death, and movement to consumables and gear. Walsh said that they’ve also made “huge advances” to their core game engine, including porting the game from the old Node.js to the new. This period of quiet focus has been good for the studio, as we've been able to make huge strides forward in the CoE/KoE engineering space, particularly in our platform development.” “Since February, we've been quietly working on the engineering, design, and art required for our M3 and M4 milestones and the launch of our Mid-Alpha Testing releases. In his Q1 2022 state-of-the-game update, CEO Jeromy Walsh outlines work that’s been done on the game over the past few months which included a two-day Early Alpha test. Soulbound Studios is back with news on their controversial and still-in-development fantasy MMORPG Chronicles of Elyria and the now-standalone game Kingdoms of Elyria. ![]()
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