![]() ![]() Behaviour can easily be tweaked with a small number of parameters "Stick to ground surface" feature: When a ground surface is detected underneath, the ship attempts to maintain a certain distance from the ground surface and orients itself to the ground surface Roll can either be controlled by yaw (turning) input or strafe (moving) input "Limit pitch/roll" feature: Ship is limited to a certain range of pitch and roll. Rotational and translational flight assists to make flight a more intuitive experience for players Support for VR input systems (Oculus and Vive)Įxtensive suite of control modifiers to suit your game Control surfaces and arcade rotation inputs are automatically configured correctly from the player input module Intuitively map inputs to thrusters with just a few clicks Easily configure inputs from the keyboard or the unity input system to pass to player ships using the player input module ![]() Arcade maintains the same physics-driven control while exposing a number of options to allow for different gameplay styles Physics-based allows you to create physically realistic craft, only exposing realistic options to the developer Two selectable modes: physics-based and arcade All motion is completely driven by physics, resulting in a smooth and natural feel Anti-gravity futuristic racing craft (such as in the Wipeout and F-Zero series) Physically realistic aircraft (aeroplanes, fighter jets, etc.) Limited degrees-of-freedom spaceships (i.e. Wide range of supported ship types, for a variety of games Private message me with your name, Unity invoice number(s), and email address to sign-up.Ĭurrently implemented features (available as of version 1.1.0): Open to all who have purchased Sci-Fi Ship Controller. Also influence what features we are adding in the next release. Get early access to all new great features that we're developing. The Combat system supports DOTS (Entities, Jobs, Burst Compiler in Unity 2019.1). We've tried as much as possible to follow best practice and avoid expensive allocations and function calls, so Sci-Fi Ship Controller should only comprise a minimal part of your performance budget. All movements are driven by Unity's built-in physics, which provides a great feel for players and ensures you won't encounter any strange behaviour caused by our asset fighting with the physics engine.įinally, Sci-Fi Ship Controller is designed from the ground up for performance. Sci-Fi Ship Controller includes an extensive, documented, runtime API with many C# examples.Īs well as this, Sci-Fi Ship Controller is completely physics-based. It isn't an asset JUST for arcade spaceships, JUST for aircraft or JUST for hover-ships: If it flies, then there's a good chance you can make it with our asset (and if you can't, feel free to let us know so that we have to opportunity to improve Sci-Fi Ship Controller in that regard). One of the other strengths of Sci-Fi Ship Controller is its versatility. We'll continue to work on this aspect throughout the beta: Your feedback matters to us. We've also tried to write Sci-Fi Ship Controller in a way that makes sense to all game developers, not just ones that have a degree in aerodynamic engineering or physics. In addition to this, every editable parameter has an associated tooltip, so if you're unsure about what something does you can simply hover your mouse over it and get a brief description. All the parameters in the modules are arranged logically and have headers describing their functionality. One of the main things we've worked really hard on with Sci-Fi Ship Controller is its ease of use. Why should I use Sci-Fi Ship Controller instead of another asset? The Player Input Module is a script that can be added to any ship with the Ship Control Module already attached to map inputs from the Unity input manager and other input sources to the Ship Control Module in order to let a player control the ship. The Ship Control Module is a script that can be added to ship models to turn them into flyable ships, complete with all the parameters needed to tweak their behaviour to your liking. Sci-Fi Ship Controller is an asset that allows you to quickly and easily turn your ship models into fully-functioning, flying ships.Ĭurrently, it consists of three main modules: The Ship Control Module, the Player Input Module, and the Ship AI Input Module. It can control a "craft" like an airplane while inside a planet's atmosphere, but can also act like a spaceship while in space. ![]() NASA would call this a Space Plane controller. The maths is extreme, which is why we take care of this for you. Popularized by the Star Wars saga, complex space planes which can move between planet surfaces and space with ease, are now the staple diet of gamers worldwide. ![]() From the makers of Landscape Builder, and LB Enviro Pack 1, comes a brand new asset full of technical know-how and goodness. ![]()
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