![]() ![]() The request requires user authentication. The request could not be understood due to malformed syntax. 4xx-Client Failure Responses 400 Bad Request The call failed, but alternatives are detailed in the message body. The Contact field details a proxy that must be used to access the requested destination. If an Expires field is present, the client may cache the result for that period of time 305 Use Proxy The client should try at the address in the Contact field. The original Request-URI is no longer valid, the new address is given in the Contact header field, and the client should update any records of the original Request-URI with the new value. The address resolved to one of several options for the user or client to choose between, which are listed in the message body or the message's Contact fields. 3xx-Redirection Responses 300 Multiple Choices Indicates the request was successful, but the corresponding response will not be received. Indicates that the request has been accepted for processing, but the processing has not been completed. 199 Early Dialog TerminatedĬan be used by User Agent Server to indicate to upstream SIP entities (including the User Agent Client (UAC)) that an early dialog has been terminated. This response may be used to send extra information for a call which is still being set up. A server may send multiple 182 responses to update progress of the queue. ![]() Indicates that the destination was temporarily unavailable, so the server has queued the call until the destination is available. Servers can optionally send this response to indicate a call is being forwarded. 180 RingingÄestination user agent received INVITE, and is alerting user of call. InstructionsÄ®xtended search being performed that may take a significant time so a forking proxy must send a 100 Trying response. This article gives you an overview of all response codes for troubleshooting. SIP - Session Initiation Protocol - is a protocol developed by the IETF MMUSIC Working Group that is used to set up, hold and terminate communication sessions. These sessions may include, but are not limited to, telephone conversations including multimedia streaming, instant messaging, virtual reality scenarios, and for playing online computer games. ![]()
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